Service/UX Upgrade for TAURUS Company

Service/UX Upgrade for TAURUS Company

Service/UX Upgrade for TAURUS Company

Concept Prototype of TAURUS mini-app

Concept Prototype of TAURUS mini-app

Concept Prototype of TAURUS mini-app

Storyboard of upgraded TAURUS service

Storyboard of upgraded TAURUS service

Storyboard of upgraded TAURUS service

Project Name

Project Name

Project Name

Service/UX Upgrade

for TAURUS Company

Service/UX Upgrade

for TAURUS Company

Project Nature

Project Nature

Team Project (Internship)

Team Project (Internship)

Team members

Team members

Team members

Sherin Chen, Fucong Xu,

Haotong Wang, Jinbang Tan

Hongyun Wang

Sherin Chen, Fucong Xu,

Haotong Wang, Jinbang Tan

Hongyun Wang

Sherin Chen, Fucong Xu,

Haotong Wang, Jinbang Tan

Hongyun Wang

Project Type

Project Type

Project Type

Service/UX design

Service Design

UX design

Service/UX design

My role

My role

My role

Visual Design, User Research,

Video Making, User testing

Visual Design, User Research,

Video Making, User testing

Duration

Duration

09.2021—12-2021

09.2021—12-2021

Abstract

Abstract

Abstract

Our team work with TAURUS Guangzhou Lighthouse Camp and jointly conduct a field case study of the experience and service upgrade. TAURUS is the rope climbing company in China.

Our team work with TAURUS Guangzhou Lighthouse Camp and jointly conduct a field case study of the experience and service upgrade. TAURUS is the rope climbing company in China.

Through user research, we discovered the following problems in the service process and we proposed several service improvements regarding the TAURUS rope-climbing base, including new product line, a wristband of multi-values, mini-app redesign, etc.

Through user research, we discovered the following problems in the service process and we proposed several service improvements regarding the TAURUS rope-climbing base, including new product line, a wristband of multi-values, mini-app redesign, etc.

In the end, four of the six service optimizations in our output were adopted. It is worth mentioning that we redesigned the WeChat mini program of TAURUS, leading to an increase in its average daily visits by 375% and the total number of users boosted to 205% in six months.

In the end, four of the six service optimizations in our output were adopted. It is worth mentioning that we redesigned the WeChat mini program of TAURUS, leading to an increase in its average daily visits by 375% and the total number of users boosted to 205% in six months.

Menu

Menu

Enterprise Requests & Desk Research

Enterprise Requests
& Desk Research

Enterprise Requests & Desk Research

Rope climbing, an emerging sport, has seen a steadily growing market in China, showing a promising trend. TAURUS is the leading brand in China's rope climbing industry. However, the COVID-19 pandemic disrupted everything, with almost all team-building activities being suspended. TAURUS urgently needed to adapt to increase visitor numbers, conversion rates, and customer retention.

Rope climbing, an emerging sport, has seen a steadily growing market in China, showing a promising trend. TAURUS is the leading brand in China's rope climbing industry. However, the COVID-19 pandemic disrupted everything, with almost all team-building activities being suspended. TAURUS urgently needed to adapt to increase visitor numbers, conversion rates, and customer retention.

Existing Journey Map

Existing Journey Map

Existing Journey Map

Field Trip

Field Trip

Field Trip

After conducting thorough desk research, we brought our questions to the TAURUS rope climbing facility, where we experienced their services firsthand to explore user pain points and gain insights.

After conducting thorough desk research, we brought our questions to the TAURUS rope climbing facility, where we experienced their services firsthand to explore user pain points and gain insights.

Key insights

Key insights

Key insights

Insight One:

Wearing process should make the customer feel involved and stimulate to be confident

Insight One:

Wearing process should make the customer feel involved and stimulate to be confident

Insight Two:

Customers do not like to feel stressed while learning an entertainment activity.

Insight Two:

Customers do not like to feel stressed while learning an entertainment activity.

Insight Three:

People practice new skills to feel accomplished, but forgetfulness can lead to negative outcomes.

Insight Three:

People practice new skills to feel accomplished, but forgetfulness can lead to negative outcomes.

Insight Four:

Substantial feedback is needed to improve customer satisfaction and experience.

Insight Four:

Substantial feedback is needed to improve customer satisfaction and experience.

Observation & Interview

Observation & Interview

Observation & Interview

Wearing Process Analysis

Wearing Process Analysis

Wearing Process Analysis

Result One:

The 4 locks are the first objects to be noticed.

Result One:

The 4 locks are the first objects to be noticed.

Result Two:

Too many unnecessary and repetitive checks.

Result Two:

Too many unnecessary and repetitive checks.

Result Three:

Put on the feet harness is an important and first step in the whole process, it simplify the visualization harness greatly.

Result Three:

Put on the feet harness is an important and first step in the whole process, it simplify the visualization harness greatly.

Commercial Sport Competitive Analysis

Commercial Sport
Competitive Analysis

Commercial Sport Competitive Analysis

Result One:

Coaches don't have standards on wearing and teaching process, which lead to fluctuating service quality

Result One:

Coaches don't have standards on wearing and teaching process, which lead to fluctuating service quality

Result Two:

Climber and fall arrester is much easire than descender.

Result Two:

Climber and fall arrester is much easire than descender.

Result Three:

The step where forgetfulness and mistakes most easily occurred by tension is switching.

Result Three:

The step where forgetfulness and mistakes most easily occurred by tension is switching.

Result Four:

Descender is the most difficult to use and the first taught, but the last to use in practice.

Result Four:

Descender is the most difficult to use and the first taught, but the last to use in practice.

Commercial Sport Competitive Analysis

Commercial Sport
Competitive Analysis

Commercial Sport Competitive Analysis

Result:

The average ratio of Experience Time / Teaching Time is 0.175. The average ratio of Price / Experience Time is 1.66.Customers cost ¥150 to experience 90 mins and no more than 16 mins teaching time.

Result:

The average ratio of Experience Time / Teaching Time is 0.175. The average ratio of Price / Experience Time is 1.66.Customers cost ¥150 to experience 90 mins and no more than 16 mins teaching time.

Problems Analysis

Problems Analysis

Problems Analysis

Based on the above research, we identified five opportunities for optimizing services and user experiences.

Based on the above research, we identified five opportunities for optimizing services and user experiences.

Based on the above research, we identified five opportunities for optimizing services and user experiences.

Opportunity 1:

Locks, as the main part of harness, teaching and climbing process, could be the key point of solving muti-problems.

Opportunity 1:

Locks, as the main part of harness, teaching and climbing process, could be the key point of solving muti-problems.

Opportunity 2:

The teaching Order should exchange to teaching easy one first and difficult one last.


Opportunity 2:

The teaching Order should exchange to teaching easy one first and difficult one last.


Opportunity 3:

In any service loop, increase customer's own experience time and shorten the teaching time. (6:1 best)

Opportunity 3:

In any service loop, increase customer's own experience time and shorten the teaching time. (6:1 best)

Opportunity 4:

Substantial feedback is needed to improve customer satisfaction and experience.

Opportunity 4:

Substantial feedback is needed to improve customer satisfaction and experience.

Opportunity 5:

Separate some offline teaching process.

Opportunity 5:

Separate some offline teaching process.

Mid-Project Report

Mid-Project Report

Mid-Project Report

Locks visual design

Locks visual design

Locks visual design

Wristband

Wristband

Wristband

Harness wearing method

Harness wearing method

Harness wearing method

Teaching Method

Teaching Method

Teaching Method

Mini app

Mini app

Mini app

Product Lines

Product Lines

Product Lines

Service Upgrade

Service Upgrade

Service Upgrade

Overview

Overview

Overview

New Service Blueprint

New Service Blueprint

New Service Blueprint

Physical evidence 1 - New Product Lines

Physical evidence 1

Physical evidence 1 - New Product Lines

Physical evidence 2 - Muti-Value Wristband

Physical evidence 2

Physical evidence 2 - Muti-Value Wristband

Digital evidence - Mini-app Redesign

Digital evidence

Digital evidence - Mini-app Redesign

Acceptance & Reflection

Acceptance & Reflection

Acceptance & Reflection

Acceptance

Acceptance

Acceptance

It is a pity that our locks visual design and wristband design were not adopted by TURAUS at the end. The coash and marketing manager said “the visual design of locks and wristband is good but hard to implement.” Well, I think it is because we lack more user experience tests on that, not just tests of customers but of all the coaches. If we finished our whole service test before the delivery date, wristband design could be accepted.

It is a pity that our locks visual design and wristband design were not adopted by TURAUS at the end. The coash and marketing manager said “the visual design of locks and wristband is good but hard to implement.” Well, I think it is because we lack more user experience tests on that, not just tests of customers but of all the coaches. If we finished our whole service test before the delivery date, wristband design could be accepted.

It is a pity that our locks visual design and wristband design were not adopted by TURAUS at the end. The coash and marketing manager said “the visual design of locks and wristband is good but hard to implement.” Well, I think it is because we lack more user experience tests on that, not just tests of customers but of all the coaches. If we finished our whole service test before the delivery date, wristband design could be accepted.

Personal Reflection

Personal Reflection

Personal Reflection

Collaborating with the enterprise has given me a deeper understanding of service design. I realized that communication and collaboration skills are crucial in practical work. Working with different departments and teams is an essential part of optimizing service design in a corporate context. Effective communication and collaboration with various stakeholders—users, the business, and employees—ensure that the design solutions align with the company's desired objectives.

Collaborating with the enterprise has given me a deeper understanding of service design. I realized that communication and collaboration skills are crucial in practical work. Working with different departments and teams is an essential part of optimizing service design in a corporate context. Effective communication and collaboration with various stakeholders—users, the business, and employees—ensure that the design solutions align with the company's desired objectives.

Collaborating with the enterprise has given me a deeper understanding of service design. I realized that communication and collaboration skills are crucial in practical work. Working with different departments and teams is an essential part of optimizing service design in a corporate context. Effective communication and collaboration with various stakeholders—users, the business, and employees—ensure that the design solutions align with the company's desired objectives.

Additionally, considering the cost-effectiveness for the business is a vital aspect of service design. While adhering to the "user-centered" design principle, it is important to evaluate which optimization solutions can maximize business benefits. Balancing cost and user experience is key to creating feasible and effective solutions.

Additionally, considering the cost-effectiveness for the business is a vital aspect of service design. While adhering to the "user-centered" design principle, it is important to evaluate which optimization solutions can maximize business benefits. Balancing cost and user experience is key to creating feasible and effective solutions.

Additionally, considering the cost-effectiveness for the business is a vital aspect of service design. While adhering to the "user-centered" design principle, it is important to evaluate which optimization solutions can maximize business benefits. Balancing cost and user experience is key to creating feasible and effective solutions.

Get in touch

Get in touch

Get in touch

Feel free to reach out if you're interested in collaboration or have recruitment opportunities. I'd be happy to connect!

Feel free to reach out if you're interested in collaboration or have recruitment opportunities. I'd be happy to connect!

Feel free to reach out if you're interested in collaboration or have recruitment opportunities. I'd be happy to connect!

Email: xuanlinchen86@gmail.com

Email: xuanlinchen86@gmail.com

Email: xuanlinchen86@gmail.com

More Information:

More Information:

More Information:

© 2025 Sherin Chen

© 2025 Sherin Chen

© 2025 Sherin Chen